Patch 0.1.0.38
Combat & Skill Tree
- Default Attack now supports a single tap for one hit, holding to repeat, and a quick double-tap to lock repeated attacks. Press Attack again to unlock. Leave Hold Default Attack off in Controls to use double-tap locking.
- Locked Default Attacks continue when you Alt-Tab; ordinary held attacks stop when the game loses focus.
- Fixed hidden limits that prevented Reach bonuses from fully increasing proc skills' damage area and visual size, including Solar Ring and Ice Nova.
- Fixed larger proc skill areas missing enemies inside their reach. Refunding Reach nodes now restores the smaller area and visual size correctly.
- Rapid Expiry now grants the promised 5% reduced duration instead of 3%.
Sevarog Rewards
- Sevarog's material rewards now come from tiers 3-6; tier 1 and 2 materials have been removed from this boss's reward pool.
- Tier 6 materials become available from Floor 150. From that floor onward, the material split is 45% tier 3, 30% tier 4, 20% tier 5 and 5% tier 6. Below Floor 150, rewards are distributed between the available tiers 3-5.
- Added a 12.5% base chance for one additional Soul Key: Tier 1 through Floor 199, and Tier 2 from Floor 200 onward.
Enemies & Arenas
- Ranged minions, including Siege variants and Helix, now attack from up to 10 metres away and stop pursuing at 9.75 metres.
- Updated projectile collision on several arena maps and bridge fences.