← All news & patch notes
Arenas & Soul Rewards
- Increased Soul Reliquary key drops from monsters and bosses for both key tiers.
- Rebalanced Soul rewards in new Soul Sanctuary runs. Rewards now follow defeated monsters rather than time spent fighting, so clearing the same 100 monsters at the same difficulty and key count gives the same payout regardless of clear speed.
- Improved the variety of Soul types awarded during a Soul Sanctuary wave.
- Updated the Forest arena layout and fixed several small level issues.
- Fixed enemy navigation in Desert Ruins.
- Fixed a sign-in issue that could block entering an arena or moving between arenas.
Skills & Skill Tree
- Fixed the Skill Tree's preferred travel-attribute buttons sometimes not responding, including while the attribute chooser was open.
- Piercing nodes now grant 5% more damage with Piercing skills. Added missing Piercing tags to affected skills and spread these nodes out across the tree.
- Fixed Skill Tree bonuses for single-hit skills and skills without a duration. Echo now works correctly, with a short delay between echoes.
- Increased the base area of Black Hole and Solar Ring.
- Fixed height scaling for Cyclone, Solar Ring and Ice Nova visuals when Area of Effect changes.
- Proc skills can now have more active effects and run for their full duration, with damage continuing until the effect ends.
- Rebalanced bonus duration for proc skills: longer effects deal less damage per hit but more damage in total, while keeping their normal hit rate. Base-duration and single-hit damage are unchanged, and damage previews show the adjusted damage.
- Tentacle Slam now follows the opacity slider; its tentacle remains visible at 0%.
- Fixed Frozen Wake's large sword effect ignoring the opacity slider.
Inventory & Presentation
- Added Ctrl+S as a shortcut for sorting inventory.
- Added rarity frames to gear slots so equipment quality is easier to spot.
- Fixed Shrine halos obstructing the camera.
Performance
- Fixed an inventory tooltip memory leak that could build up during long play sessions.
- Improved performance during fights with large numbers of enemies. Further improvements are ongoing.
Saving & Connection Reports
- Preserved existing Skill Tree allocations when loading characters made before the latest tree layout update.
- Expanded connection and save error reports to help identify disconnects, unconfirmed saves and memory pressure more accurately.