Soul Sanctuary
- Soul Sanctuary waves now contain 100 regular monsters instead of 200. Guardian encounters remain separate.
- Use 1 to 5 keys for a run, up to the number you own. This works with both key tiers, and your Soul reward scales with the number of keys used.
- Tier 2 keeps its 200–300 difficulty range and 2.5× Soul rewards before the selected key multiplier.
- Cleaned up the entry screen around the key amount controls.
Faster loot collection
- Pets collect nearby loot within 5 metres of the pet, with shorter delays between pickups.
- Reduced the visual workload when large amounts of loot cover an arena.
- Optimized collecting large groups of gold drops.
Easier Skill Tree setup
- Preselect Strength, Dexterity or Intelligence for travel nodes. You can also keep the usual attribute choice window.
- Hold Left Ctrl while clicking a node to apply it without the extra confirmation. This also works with a preselected travel attribute.
- Added an option to show or hide the green preview paths. It is enabled by default.
Progression and leaderboards
- Reduced Armor and Evasion requirement growth above Floor 100 by another 35%. Floors 1–100 are unchanged.
- Mysterious Keys now remember the last floor you visited independently of your Tower floor.
- Floor-conquest chat announcements now include ranks 4 and 5.
- Leaderboard refreshes keep your selected character, tab and scroll position. Shrine icons no longer cover the leaderboard.
Skills and visuals
- Fixed Rain of Arrow not fully following the skill opacity setting.
- Fixed cases where changing weapons in town did not update the matching main skill.
Saving and town actions
- Improved arena saving and recovery when a save request is interrupted.
- Fixed late save confirmations being ignored after a timeout.
- Reduced repeated work when blacksmith panels update, especially with a full inventory.
- Fixed blacksmith actions getting stuck on a loading message.