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Patch notesv0.1.0.35

Tower of Awakening — Patch 0.1.0.35

Soul Sanctuary

  • Soul Sanctuary waves now contain 100 regular monsters instead of 200. Guardian encounters remain separate.
  • Use 1 to 5 keys for a run, up to the number you own. This works with both key tiers, and your Soul reward scales with the number of keys used.
  • Tier 2 keeps its 200–300 difficulty range and 2.5× Soul rewards before the selected key multiplier.
  • Cleaned up the entry screen around the key amount controls.

Faster loot collection

  • Pets collect nearby loot within 5 metres of the pet, with shorter delays between pickups.
  • Reduced the visual workload when large amounts of loot cover an arena.
  • Optimized collecting large groups of gold drops.

Easier Skill Tree setup

  • Preselect Strength, Dexterity or Intelligence for travel nodes. You can also keep the usual attribute choice window.
  • Hold Left Ctrl while clicking a node to apply it without the extra confirmation. This also works with a preselected travel attribute.
  • Added an option to show or hide the green preview paths. It is enabled by default.

Progression and leaderboards

  • Reduced Armor and Evasion requirement growth above Floor 100 by another 35%. Floors 1–100 are unchanged.
  • Mysterious Keys now remember the last floor you visited independently of your Tower floor.
  • Floor-conquest chat announcements now include ranks 4 and 5.
  • Leaderboard refreshes keep your selected character, tab and scroll position. Shrine icons no longer cover the leaderboard.

Skills and visuals

  • Fixed Rain of Arrow not fully following the skill opacity setting.
  • Fixed cases where changing weapons in town did not update the matching main skill.

Saving and town actions

  • Improved arena saving and recovery when a save request is interrupted.
  • Fixed late save confirmations being ignored after a timeout.
  • Reduced repeated work when blacksmith panels update, especially with a full inventory.
  • Fixed blacksmith actions getting stuck on a loading message.