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Patch notesv0.1.0.24

Tower of Awakening - 0.1.0.24

BALANCE

  • Ordinary enemies on Floors 30-50 now follow a smoother health curve reaching 9,000 base HP at Floor 50, before additional bonuses. Floors 1-29 keep their previous reduction, and later floors continue from the new Floor 50 value.
  • Equipment Critical Damage bonuses reduced by 35%, including existing items. Item tooltips, roll ranges, enchanting offers and leaderboard exports use the updated values.
  • Strength and Intelligence damage and defense bonuses increased to 0.08% per point. Dexterity bonuses are unchanged.
  • Haste Shrine now grants +75% increased Movement Speed, up from +50%. Its +150% increased Action Speed is unchanged.

SKILL TREE

  • Added two Critical Damage spiral clusters while preserving the existing layout and allocated points.
  • Lower-left on Ring 4: ten small nodes grant +15% Critical Damage each, for +150% in total. The keystone grants 40% MORE Critical Damage.
  • Upper-left: ten small nodes grant +20% Critical Damage each, for +200% in total. The keystone grants +150% increased Critical Damage.
  • Attribute travel nodes on Ring 4 increased from +10 to +15. Existing attribute choices are preserved.

BLACKSMITH

  • Fixed repeated paid enchant rerolls repeatedly offering the same stat types.
  • Removed the Upgrade Attempt Summary and Continue step. Upgrade results appear inline, allowing the next attempt after its animation finishes, or immediately with Skip Animation enabled.

SKILLS - ASTRAL ATLAS

  • Replaced the skill selection window with an astral background, a scrollable skill catalog, clear skill descriptions and a specialization graph around the selected skill icon.
  • Added Main Skills, Proc Skills, Auras and Awakening tabs. Astral Dominion remains a Main Skill. Auras and Awakening are reserved for their future skill catalogs.
  • Proc Skills are grouped by Fire, Cold, Lightning and Arcane. Physical and Chaos categories are hidden.
  • Removed the Default Attacks tab. Default attacks and their controls remain available in combat.
  • Added a new Awakening tab icon.
  • Removed the second Proc Skill socket. One Proc Skill can be equipped at a time. Previously earned skill XP is preserved.
  • Refined the astral panels, selected states, skill portraits, star connections and XP bar. Skill cards adapt to longer names and larger catalogs.
  • Equipped Main and Proc Skills earn XP from monster kills, up to skill level 20. Each level above the first grants a specialization point and increases that skill's damage.
  • Skill progress shows an XP bar. Each skill can have its own branches, rank caps and bonuses; mastery nodes unlock at skill level 20.
  • Added the specialization graph to the existing Skill Catalog Designer, using the same graph display as the game. Add, move, connect, copy, paste, duplicate and delete nodes or branches, with multi-selection and undo/redo.
  • Progress, spent points and skill choices are saved with the character. Editing a graph refunds ranks that no longer fit the updated definition while preserving earned XP.
  • Earning skill XP no longer interrupts active skills. Local XP updates are saved together and flushed when leaving an area.
  • Cyclone's mana cost is 4 plus 0.375 for each character level above 1, charged at activation and once per second while channelling.
  • Rain of Arrows keeps its base mana cost per cast and adds 0.75 for each character level above 1. Its subsequent damage ticks do not charge mana again.