← All news & patch notes
Character saving and connection recovery
- Paid town actions wait for the durable character save before reporting success.
- Improved arena checkpoint handling, including delayed responses and saves covering every five completed waves.
- Added explicit reconnect and exit choices when saving cannot be confirmed, and retained recovery evidence for loot gained after an unresolved save.
- Prevented an old local blacksmith cache from replacing the current authoritative item state.
Inventory and town
- Fixed switching between stash tabs 2–5.
- Protected keys from automatic pet salvage and conversion to gold.
- Prevented unsafe interactions with malformed equipment stacks and removed misleading stack badges from equipment.
- Refreshed the current character's Keys and Materials views after inventory updates.
- Refreshed blacksmith tooltips after confirmed upgrades.
- Removed an extra queue delay after confirmed forge actions.
Gameplay and presentation
- Added a toggle lock for Default Attack, with a Hold Default Attack option.
- Added mouse-wheel scrolling to the Tower Tree.
- Fixed deferred Tower Tree segment reveal animations when opening the tree in town or an arena.
- Fixed a remote-character animation initialization order that could leave town characters in a T-pose.
- Included the Soul Sanctuary map update.