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Patch notesv0.1.0.32

Tower of Awakening 0.1.0.32

Character saving and connection recovery

  • Paid town actions wait for the durable character save before reporting success.
  • Improved arena checkpoint handling, including delayed responses and saves covering every five completed waves.
  • Added explicit reconnect and exit choices when saving cannot be confirmed, and retained recovery evidence for loot gained after an unresolved save.
  • Prevented an old local blacksmith cache from replacing the current authoritative item state.

Inventory and town

  • Fixed switching between stash tabs 2–5.
  • Protected keys from automatic pet salvage and conversion to gold.
  • Prevented unsafe interactions with malformed equipment stacks and removed misleading stack badges from equipment.
  • Refreshed the current character's Keys and Materials views after inventory updates.
  • Refreshed blacksmith tooltips after confirmed upgrades.
  • Removed an extra queue delay after confirmed forge actions.

Gameplay and presentation

  • Added a toggle lock for Default Attack, with a Hold Default Attack option.
  • Added mouse-wheel scrolling to the Tower Tree.
  • Fixed deferred Tower Tree segment reveal animations when opening the tree in town or an arena.
  • Fixed a remote-character animation initialization order that could leave town characters in a T-pose.
  • Included the Soul Sanctuary map update.