Patch 0.1.0.41
Skills & Combat
- Auto-targeting skills now prioritize nearby Loot Goblins, including Rain of Arrow. Target range and obstacles still apply.
- Blackhole now places its effect directly on the selected enemy.
- Continuing to move after a dash now preserves your running speed, including bonuses from Wayfarer's Stride.
- Reduced excess smoke and particles from Permafrost Pillar for clearer combat visuals.
Mana Costs
- Rain of Arrow and Cyclone now have gentler mana-cost growth as your character levels up.
- Rain of Arrow costs at most 20% of maximum Mana per cast. Its arrows and damage ticks do not charge extra Mana.
- Cyclone costs at most 10% of maximum Mana on activation and for each second it remains active. Hits and attack speed do not add extra payments.
- These limits do not raise a lower mana cost. Astral Dominion's mana costs are unchanged.
Loot & Arenas
- Soul Goblins on Floor 200 and above now drop all three Tier 2 Soul types alongside their Tier 1 Souls.
- Matching upgrade-material drops from Goblins and Colossal Chests are now combined into stacks, keeping the same total rewards with fewer pickups on the ground.
- Improved recovery when an ordinary Colossal Chest cannot be set up correctly, helping the wave continue instead of being interrupted.
Shrines
- Picking up or refreshing a shrine no longer cuts your current Energy Shield while Protection is active.
Connections & Item Tooltips
- Hold Left Alt over an item to compare Character Power with both it and your equipped item at +0, making it easier to spot an upgrade before investing materials. Your actual upgrades are unchanged.
- Fixed an initial loading issue affecting new characters with empty character storage.
- Aetherion's Divine Covenant now uses the same bonus layout in inventory, leaderboard inspections and chat links, with its Shrine bonuses shown in a separate Unique Effect section.
Maps
- Fixed additional map issues affecting Astral Bolt.
- Updated the lighting in Sevarog's arena.