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Patch notesv0.1.0.41

Patch 0.1.0.41

Patch 0.1.0.41

Skills & Combat

  • Auto-targeting skills now prioritize nearby Loot Goblins, including Rain of Arrow. Target range and obstacles still apply.
  • Blackhole now places its effect directly on the selected enemy.
  • Continuing to move after a dash now preserves your running speed, including bonuses from Wayfarer's Stride.
  • Reduced excess smoke and particles from Permafrost Pillar for clearer combat visuals.

Mana Costs

  • Rain of Arrow and Cyclone now have gentler mana-cost growth as your character levels up.
  • Rain of Arrow costs at most 20% of maximum Mana per cast. Its arrows and damage ticks do not charge extra Mana.
  • Cyclone costs at most 10% of maximum Mana on activation and for each second it remains active. Hits and attack speed do not add extra payments.
  • These limits do not raise a lower mana cost. Astral Dominion's mana costs are unchanged.

Loot & Arenas

  • Soul Goblins on Floor 200 and above now drop all three Tier 2 Soul types alongside their Tier 1 Souls.
  • Matching upgrade-material drops from Goblins and Colossal Chests are now combined into stacks, keeping the same total rewards with fewer pickups on the ground.
  • Improved recovery when an ordinary Colossal Chest cannot be set up correctly, helping the wave continue instead of being interrupted.

Shrines

  • Picking up or refreshing a shrine no longer cuts your current Energy Shield while Protection is active.

Connections & Item Tooltips

  • Hold Left Alt over an item to compare Character Power with both it and your equipped item at +0, making it easier to spot an upgrade before investing materials. Your actual upgrades are unchanged.
  • Fixed an initial loading issue affecting new characters with empty character storage.
  • Aetherion's Divine Covenant now uses the same bonus layout in inventory, leaderboard inspections and chat links, with its Shrine bonuses shown in a separate Unique Effect section.

Maps

  • Fixed additional map issues affecting Astral Bolt.
  • Updated the lighting in Sevarog's arena.